You are a gourdian seed on the vine. When the soil has room you are planted; when your eyes open, the household digs you up and sets you to work.
Walk with the arrow keys. Q W E R and A S D F are your abilities: a tap, a hold, and with Shift another use (a torch's throw is aimed with the mouse and let go with a second press).
Left-click something to look at it; right-click for what can be done with it: you walk there and do it.
The side panels: C status, J journal, K skills; I inventory, P policies, N inspect; M the map; the gear for options (keys can be changed there, and a gamepad set up).
Nothing here is scripted: what happens comes of the weather, the fruit, the people and what you do.
A world made by its author with its players, and grown in the open.
The title is a small world of its own: the word is land, worn by rain and waves and held up by the slow rise of the sea floor, under the same weather rules as the world itself, on a quicker clock.